mQlicker – Create Interactive Presentations



mQlicker is an audience response system that that allows users to turn a PowerPoint into an interactive slideshow to engage audiences and collect useful feedback. mQlicker is free, flexible and definitely worth checking out for use in a variety of educational settings. This cool tool has a lot of potential for collecting feedback and fine-tuning instruction.





TeachEm: Create Guided YouTube Lessons



TeachEm is a free and user friendly digital tool that allows users to capture YouTube content, organize it, and add time stamped flashcards to guide the learning. It's simple, smart and efficient which makes it a good tool for busy teachers interested in implementing a Flipped Classroom instructional model.

Explore the Great Barrier Reef: Google Wonders Project


The Google Wonders Project is an interactive website that allows visitors to discover many of the wonders of the world. Virtual visitors can get off the beaten path and explore wonders from 6 continents up close through Google's amazing street view technology. Virtual visitors can find factual information, stunning images, 3-D models and YouTube videos right on the page, which makes the World Wonders Project an amazing teaching tool.


Explore the World - Google World Wonders Projects


If you can't visit the great wonders of the world in person, Google's new World Wonders Project can get you pretty close. The World Wonders Project is an interactive website that uses the same street view technology used in Google Maps to allow visitors to explore many of the wonders of the world. In order to allow virtual visitors to get off the beaten path, Google used tricycles with cameras to explore territory closer than cars can go. In addition to exploring the World  through the amazing street view technology, Google provides factual information, stunning images, 3-D models and YouTube videos right on the page.

Screencasts -Tech Support to Maximize Instructional Time

As educators in the 21st century, one of our goals should be  to design student driven experiences that offer flexible learning paths, using a variety of tools to meet the diverse needs of all students.  Fueled by essential questions, technology is certainly a fabulous tool for facilitating these types of experiences, but with limited instructional time, loads of content to uncover and varied comfort levels with the technology itself,  implementing these types of learning experiences can be overwhelming and can be an inefficient use of instructional time.  If educators are going to effectively use technology as a tool for learning, than the learning focus has to be on the content, not the technology.

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